Each character is able to use several different weapon types. Several new features have been added since the earlier Shining games, including multiple weapon types, special attacks and the friendship system. When an enemy is defeated, you'll also be given some gold, which is necessary to purchase items and weapons. Statistics increase with level-ups, which happen as a result of experience being gained from battling and defeating enemies. To bring them back, a fee must be paid to the church in the next town to restore the character. If during a battle, a characters HP (hit points) reaches 0, they are exhaused and retire from the battle.
Shining force exa camera angle series#
Actions are selected and confirmed via a series of on-screen menus.īeing a role-playing game, statistics play a vital part in battles, to determine movements, and effects of actions. Likewise, enemies may make the same moves.
After movement, the character can opt to: attack (if there is an enemy within the range of their weapon) cast a spell (if there is an enemy within range of their attack spell, or an ally in range of their defensive/supportive spells) use, give, equip or drop an item (you may equip, and then attack) or hold their position. Movement ranges will vary based on the terrain and on the character type and are displayed as a flashing grid of squares, to incidate spaces accessable by the character whose turn it is. A turn is in two parts, movement and action. The battles are turn-based, with characters and enemies moving in order of agility.
The characters themselves vary in weapons and abilities, some being magic users, others being archers, swordsmen, centaur knights and more. Viewed at an angle from above, you control a Force of up to 12 characters (selected from those that join during the game) in battle. Unlike many RPGs, the battle mode in Shining Force III is not based on random encounters, but large, pre-set tactical battles instead. The main part of the game, is of course the battle mode.